Fudge: Preview

Fudge: Preview

Fudge is an open source game/graphics engine written in Python and is the latest project I've been working on. The emphasis is definitely on graphics, as it already sports deferred shading with blurring, screen-space ambient occlusion, depth of field, bloom and relief mapping before supporting basic stuff like manipulating rotation Smile.

The source code is available from this bitbucket repository. You'll need Python 2.6 and the following dependencies: PIL, Numpy, PyOpenGL, PyODE. Some of the shader code has been adapted from various online sources, I'll be making sure they are attributed in the final release.

This is just a brief preview, more development + screenshots will come soon!

Comments

Post new comment

The content of this field is kept private and will not be shown publicly.
  • Allowed HTML tags: <em> <strong> <cite> <code> <ul> <ol> <li> <dl> <dt> <dd> <b> <i> <p> <blockquote>
  • Lines and paragraphs break automatically.
  • Textual smileys will be replaced with graphical ones.

More information about formatting options

You can change the default for this field in "Comment follow-up notification settings" on your account edit page.