Current version: 1.1 (Patch version 1.11)
Released!
Released! Google Summer of Code is over and finally, a new version of LimeSurvey is released. Sporting the new Dashboard Engine and UI I've been working on over summer, as well as work of my fellow GSOCer, Daniel (dqminh), who has been improving the Survey Engine and providing back-end code for Statistics, LimeSurvey 2.0 looks forward to a bright future and hopes to attract more developers.
Anyway, the Beta is now up for grabs, but if you prefer, you can take a test ride on the online Developers' Demo first. If you are looking for a powerful, source tool to design and deploy surveys, LimeSurvey is a serious contender for the job!
.Bunch of stuff has been added and changed:
Today, I have upgraded the CMS engine that powers our site from version 4.7.x to 5.16. We should now be more secure and better armed against spam, which has been a very annoying issue I've been fighting recently. Most stuff has been ported over and fixed, but if you encounter a problem, just use the [+] Feedback
form at the bottom right of the screen to report any issues. The feedback form can of course be used to submit general questions as well.
To completely refresh the website in your browser, hit Ctrl+F5 or Ctrl+click on the Reload button.
After three years, we have finally broken the 10 000 visitors barrier, thanks to the move to a new server, able to accommodate for a larger traffic. Also, thanks to recent mention of Menu Inventor on fileforum.betanews.com and the Spanish forum taringa.net, more than 500 users have visited micron in one week.
Menu Inventor is now officially being rewritten in C++!. The new tree system from the current development in VB6 has been successfully ported (though not yet extensively tested) and all of Menu Inventor system is undergoing re-design in proper OO fashion!
After some quick research and experimentation, most GUI toolkits were rejected, in favour of wxWidgets, chosen mostly for it's mature development and design paradigms. And because it's the only one I managed to get running under Visual C++ 9.0
. Also, some tests have been carried out: the click-drag-anywhere Trigger feature is already implemented with success!
Having learnt new stuff over the term this year, I sat down to rethink the development of Menu Inventor. With Visual Basic 6.0's crippled implementation of OOP, is there any point re-writing it in the same language? I have already pushed the limits of the language by being able to e.g. implement callbacks through a sub-classing procedure. If flexibility and future development are to be desired, I am seriously thinking about switching to C++, making use of the wxWidgets GUI toolkit.